public TreeNode(MyBoard playable, int[,] board = null) { p = playable; if (board != null) { Array.Copy(board, nodeBoard, board.Length); } else { Array.Copy(p.GetBoard(), nodeBoard, p.GetBoard().Length); } }
public TreeNode(MyBoard playable, int[,] board = null) { p = playable; if (board != null) { Array.Copy(board, nodeBoard, board.Length); } else { Array.Copy(p.GetBoard(), nodeBoard, p.GetBoard().Length); } }