예제 #1
0
        public static void ProvideRequest()
        {
            var provider = new Mux.Markup.ResourceProvider <UnityEngine.GameObject>();

            provider.Path = "Mux/Tests";
            Assert.Null(provider.ProvideRequest().asset);
        }
예제 #2
0
        public static void ProvideRequest()
        {
            var provider = new Mux.Markup.ResourceProvider {
                Path = "Mux/Tests"
            };

            Assert.Null(provider.ProvideRequest().asset);
        }