public override void AddRecipes() { base.AddRecipes(); if (Loaded) { return; } //_messageChecker = new MessageChecker(); ShowTooltip = ""; _packetHandler = new PacketHandler(); _sscPacketHandler = new SSCPacketHandler(); if (!Main.dedServ) { // 加载资源只有在非服务器端才会执行 // MethodSwapper.SwapMethods(); MainPlayerGroup = new Group("default"); ToolBarServiceManager = new ToolBarServiceManager(); ResourceLoader.LoadAll(); GuiManager = new GUIManager(this); IsLoginClientSide = false; ClientUnion = null; if (DEBUGMODE) { ClientUnion = new Union("裙中世界"); ClientUnion.Owner = "我不是裙子"; } } else { // 生成玩家存档,这里用json文件存储玩家信息 // 顺序一定不能错 PlayerCollection = new PlayerCollection(); PlayerDoc = new PlayersDocument("players.json"); PlayerDoc.ExtractPlayersData(); GroupManager = new GroupManager(); GroupManager.SetGroups(); UnionManager = new UnionManager(); RegionManager = new RegionManager(); MailManager = new MailManager(); // 服务器端生成RSA私钥 RSACrypto.GenKey(); ConfigLoader.Load(); MarketManager = new MarketManager(); MatchingSystem = new MatchingSystem(); AddUnionRegions(); } Loaded = true; if (!Main.dedServ) { GuiManager.SetNPCDefaults(); } }
public IActionResult Unregister() { try { MatchingSystem.UnregisterUser(mSession); return(Ok()); } catch (WebResponseException e) { mLogger.LogError(e.Message); return(e.HttpRequestResult()); } catch (System.Exception e) { mLogger.LogError(e.Message); return(BadRequest()); } }
public IActionResult Register(Line myLine, Line partnerLine) { try { MatchingRole role = new MatchingRole(myLine, partnerLine); MatchingSystem.RegisterUser(mSession, role); return(Ok()); } catch (WebResponseException e) { mLogger.LogError(e.Message); return(e.HttpRequestResult()); } catch (System.Exception e) { mLogger.LogError(e.Message); return(BadRequest()); } }
/// <summary> /// 毎フレーム更新 /// </summary> void Update() { switch (GameStatus) { //タイトル画面 case GameState.Title: //エンターキーが押されたらステージをロードする if (isGameStart && WaiteFrame > 180) { GameStatus = GameState.Matching; StartCoroutine(LoadScene(GameState.Matching)); isGameClear = false; WaiteFrame = 0; } break; case GameState.Matching: if (SceneManager.GetActiveScene().name == "Matching") { m_MS = GameObject.Find("MatchingManager").GetComponent <MatchingSystem>(); PlayerNum = m_MS.GetPlayerNum(); isAdvanceOK = m_MS.GetGameStart(); } if (isAdvanceOK && WaiteFrame > 180) { GameStatus = GameState.Stage; StartCoroutine(LoadScene(GameState.Stage)); SoundManager.Instance.PlayBGM(SoundManager.BGMlist.StageNormalBGM); WaiteFrame = 0; } Debug.Log(WaiteFrame); break; //ステージシーン case GameState.Stage: if (isGameClear && WaiteFrame > 180) { GameStatus = GameState.Result; StartCoroutine(LoadScene(GameState.Result)); WaiteFrame = 0; SoundManager.Instance.PlayBGM(SoundManager.BGMlist.GameClearBGM); } break; case GameState.Result: if (Input.anyKeyDown && WaiteFrame > 180) { GameStatus = GameState.Title; StartCoroutine(LoadScene(GameState.Title)); SoundManager.Instance.PlayBGM(SoundManager.BGMlist.TitleBGM); Reset(); WaiteFrame = 0; } break; default: break; } WaiteFrame++; // 終了処理 if (Input.GetKey(KeyCode.Escape)) { Application.Quit(); } }