void OnTriggerEnter(Collider collider) { if (collider.gameObject.layer == 13) { mutant = collider.gameObject.GetComponent <MutantControllerTest>(); triggerTrap(); //Path.Combine("PhotonPrefabs", "ExplosionEffect") } }
protected void OnHit(int PlayerID) { Debug.Log("PicKuP"); MutantControllerTest player = PhotonView.Find(PlayerID).gameObject.GetComponent <MutantControllerTest>(); player.Paralyze = true; player.State = PlayerControllerTest.PlayerState.Paralyze; Instantiate(Explosion, transform.position, transform.rotation); Destroy(gameObject); }
// Start is called before the first frame update void Awake() { mutant = null; PV = GetComponent <PhotonView>(); }