public void OKButton() { MusicStartControl.ButtonMusicPlay(true); #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; #else Application.Quit(); #endif }
public void aboutGame() { MusicStartControl.ButtonMusicPlay(true); aboutGameCanvas.SetActive(true); if (PlayerPrefs.HasKey("startVolume")) { aboutGameCanvas.transform.Find("MusicPanel/Bvolume").GetComponent <Scrollbar>().value = PlayerPrefs.GetFloat("startVolume"); } if (PlayerPrefs.HasKey("levelVolume")) { aboutGameCanvas.transform.Find("MusicPanel/Mvolume").GetComponent <Scrollbar>().value = PlayerPrefs.GetFloat("levelVolume"); } }
public void QuitAboutGame() { gameObject.SetActive(false); MusicStartControl.ButtonMusicPlay(true); }
public void CancelButton() { gameObject.SetActive(false); MusicStartControl.ButtonMusicPlay(true); }
public void quitSlectCanvas() { MusicStartControl.ButtonMusicPlay(true); gameObject.SetActive(false); }
public void quitGame() { MusicStartControl.ButtonMusicPlay(true); QuitGameCanvas.SetActive(true); }
public void startGame() { selectCanvas.SetActive(true); MusicStartControl.ButtonMusicPlay(true); }