private void PlayerDead(StarController star) { soundsController.PlaySound(SoundsController.Type.Death); initUI.SetActive(true); musicController.EndGame(); timer.SetActive(false); bestTime = Mathf.Max(bestTime, lifeTime); bestTimeText.text = string.Format("{0:00}:{1:00}", (int)(bestTime / 60), (bestTime % 60)); lastTimeText.text = string.Format("{0:00}:{1:00}", (int)(lifeTime / 60), (lifeTime % 60)); starsText.text = starsCount.ToString(); }