private void OnTriggerEnter2D(Collider2D collision) { GameObject dead = Instantiate(deadPrefab, snowBoard.position, snowBoard.rotation); dead.GetComponent <Rigidbody2D>().velocity = rb.velocity; dead.GetComponent <Rigidbody2D>().AddTorque(200, ForceMode2D.Impulse); music.DeadMusic(); scoreText.SendScore(); sceneController.LoadScene("Scores", 4); Destroy(snowBoard.gameObject); }