/// <summary> /// /// </summary> /// <param name="sceneName"></param> public void MENU_ACTION_GoToPage(string sceneName) { if (mode.getGameMode())//if multiplayer is true { //check if both fields are not empty print("Multiplayer mode"); if (string.IsNullOrEmpty(inputName1.getNickName1()) || string.IsNullOrEmpty(inputName2.getNickName2())) { print("You haven't type your nicknames 1:" + inputName1.getNickName1() + " 2:" + inputName2.getNickName2()); } else { Application.LoadLevel(sceneName); }/**/ } else { print("Single mode"); if (string.IsNullOrEmpty(inputName1.getNickName1())) { print("You haven't type your nickname " + inputName1.getNickName1()); } else { Application.LoadLevel(sceneName); print("NickName: " + inputName1.getNickName1()); }/**/ } }
/// <summary> /// MENs the u_ ACTIO n_ go to page. /// </summary> /// <param name="sceneName">Scene name.</param> public void MENU_ACTION_GoToPage(string sceneName) { if (mode.getGameMode())//if multiplayer is true { multiString = "True"; Save(multiString); //check if both fields are not empty print("Multiplayer mode"); if (string.IsNullOrEmpty(inputName1.getNickName1()) || string.IsNullOrEmpty(inputName2.getNickName2())) { print("You haven't type your nicknames 1:" + inputName1.getNickName1() + " 2:" + inputName2.getNickName2()); pop_up_message.SetActive(true); } else { Application.LoadLevel(sceneName); PlayerPrefs.SetString("player1Name", inputName1.getNickName1()); PlayerPrefs.SetString("player2Name", inputName2.getNickName2()); PlayerPrefs.Save(); pop_up_message.SetActive(false); }/**/ } else { multiString = "False"; Save(multiString); print("Single mode"); if (string.IsNullOrEmpty(inputName1.getNickName1())) { print("You haven't type your nickname " + inputName1.getNickName1()); pop_up_message.SetActive(true); } else { Application.LoadLevel(sceneName); PlayerPrefs.SetString("player1Name", inputName1.getNickName1()); PlayerPrefs.Save(); pop_up_message.SetActive(false); print("NickName: " + inputName1.getNickName1()); }/**/ } }