public Multibody.ModelLoadsGravity GenerateMultiBodyOutput() { Multibody.ModelLoadsGravity gravityLoad = new Multibody.ModelLoadsGravity(); if (Active) gravityLoad.Active = Multibody.ModelLoadsGravityActive.on; else gravityLoad.Active = Multibody.ModelLoadsGravityActive.off; //gravityLoad.MetricID return gravityLoad; }
public Multibody.ModelLoadsGravity GenerateMultiBodyOutput() { Multibody.ModelLoadsGravity gravityLoad = new Multibody.ModelLoadsGravity(); if (Active) { gravityLoad.Active = Multibody.ModelLoadsGravityActive.on; } else { gravityLoad.Active = Multibody.ModelLoadsGravityActive.off; } //gravityLoad.MetricID return(gravityLoad); }