public Multibody.ModelLoadsGravity GenerateMultiBodyOutput()        
        {
            Multibody.ModelLoadsGravity gravityLoad = new Multibody.ModelLoadsGravity();
            if (Active)
                gravityLoad.Active = Multibody.ModelLoadsGravityActive.on;
            else
                gravityLoad.Active = Multibody.ModelLoadsGravityActive.off;
            
            //gravityLoad.MetricID

            return gravityLoad;
        }
Ejemplo n.º 2
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        public Multibody.ModelLoadsGravity GenerateMultiBodyOutput()
        {
            Multibody.ModelLoadsGravity gravityLoad = new Multibody.ModelLoadsGravity();
            if (Active)
            {
                gravityLoad.Active = Multibody.ModelLoadsGravityActive.on;
            }
            else
            {
                gravityLoad.Active = Multibody.ModelLoadsGravityActive.off;
            }

            //gravityLoad.MetricID

            return(gravityLoad);
        }