public override void OnStopClient() { Debug.Log("****CLIENT: OnStopClient"); Debug.Log("Client has stopped"); MultiPlayerStat.disableMultiMode(); if (!isDestroyPrefab) { isSpawnedPrefab = false; Destroy(sharedGameInfoObjectInstance); } }
public override void OnStopHost() { Debug.Log("****: OnStopHost"); MultiPlayerStat.disableMultiMode(); }