Esempio n. 1
0
 public override void OnStopClient()
 {
     Debug.Log("****CLIENT: OnStopClient");
     Debug.Log("Client has stopped");
     MultiPlayerStat.disableMultiMode();
     if (!isDestroyPrefab)
     {
         isSpawnedPrefab = false;
         Destroy(sharedGameInfoObjectInstance);
     }
 }
Esempio n. 2
0
 public override void OnStopHost()
 {
     Debug.Log("****: OnStopHost");
     MultiPlayerStat.disableMultiMode();
 }