void Start() { // get reference to ar-manager MultiARManager arManager = MultiARManager.Instance; if (arManager) { // destroys all anchors and anchored objects arManager.DestroyAllAnchors(); // refresh scene references (graphic raycasters, etc.) arManager.RefreshSceneReferences(); // destroy second main camera, if any Camera arCamObject = arManager.GetMainCamera(); GameObject[] mainCamObjects = GameObject.FindGameObjectsWithTag("MainCamera"); for (int i = mainCamObjects.Length - 1; i >= 0; i--) { GameObject mainCamObj = mainCamObjects[i]; if (arCamObject != null && arCamObject.gameObject != mainCamObj) { Destroy(mainCamObj); } } } }