public SpinState(StateManager stateManager, Transform character) : base(stateManager, character, "Spin", "Spin") { _eventCount = 0; _characterCollider = _character.collider as SphereCollider; _defaultSphereRadius = _characterCollider.radius; _targetSphereRadius = 20.0f; _muffinControl = _character.GetComponent<MuffinControl>(); }
public BlastState(StateManager stateManager, Transform character) : base(stateManager, character, "Blast", "Blast") { _muffinControl = _character.GetComponent<MuffinControl>(); }
void Start() { _muffinControl = GameObject.FindGameObjectWithTag("Player").GetComponent<MuffinControl>(); }