Exemple #1
0
    public SpinState(StateManager stateManager, Transform character)
        : base(stateManager, character, "Spin", "Spin")
    {
        _eventCount = 0;

        _characterCollider = _character.collider as SphereCollider;

        _defaultSphereRadius = _characterCollider.radius;

        _targetSphereRadius = 20.0f;

        _muffinControl = _character.GetComponent<MuffinControl>();
    }
 public BlastState(StateManager stateManager, Transform character)
     : base(stateManager, character, "Blast", "Blast")
 {
     _muffinControl = _character.GetComponent<MuffinControl>();
 }
 void Start()
 {
     _muffinControl = GameObject.FindGameObjectWithTag("Player").GetComponent<MuffinControl>();
 }