예제 #1
0
        public int WriteTo(byte[] buffer, int offset)
        {
            var dataOffset = offset + MsgSerializer.HeaderLength;
            var written    = 0;

            written += MsgSerializer.WriteByte((byte)ErrorId, buffer, dataOffset);
            written += MsgSerializer.WriteHeader(written, MsgId, buffer, offset);

            return(written);
        }
예제 #2
0
        public int WriteTo(byte[] buffer, int offset)
        {
            var dataOffset = offset + MsgSerializer.HeaderLength;
            var written    = 0;

            written += MsgSerializer.WriteUInt32Array(Frames, buffer, dataOffset);
            written += MsgSerializer.WriteInt32Array(Hashes, buffer, dataOffset + written);
            written += MsgSerializer.WriteHeader(written, MsgId, buffer, offset);

            return(written);
        }
예제 #3
0
        public int WriteTo(byte[] buffer, int offset)
        {
            var dataOffset = offset + MsgSerializer.HeaderLength;
            var written    = 0;

            written += MsgSerializer.WriteUInt32(Frame, buffer, dataOffset);
            written += MsgSerializer.WriteUInt64(InputMask, buffer, dataOffset + written);
            written += MsgSerializer.WriteHeader(written, MsgId, buffer, offset);

            return(written);
        }
예제 #4
0
        public int WriteTo(byte[] buffer, int offset)
        {
            var dataOffset = offset + MsgSerializer.HeaderLength;
            var written    = 0;

            written += MsgSerializer.WriteString(Game, buffer, dataOffset);
            written += MsgSerializer.WriteUInt16(Version, buffer, dataOffset + written);
            written += MsgSerializer.WriteString(PlayerName, buffer, dataOffset + written);
            written += MsgSerializer.WriteHeader(written, MsgId, buffer, offset);

            return(written);
        }
예제 #5
0
        public int WriteTo(byte[] buffer, int offset)
        {
            var dataOffset = offset + MsgSerializer.HeaderLength;
            var written    = 0;

            written += MsgSerializer.WriteInt32(Seed, buffer, dataOffset);
            written += MsgSerializer.WriteStringArray(Players, buffer, dataOffset + written);
            written += MsgSerializer.WriteByte(YourIndex, buffer, dataOffset + written);
            written += MsgSerializer.WriteByte(TicksPerSecond, buffer, dataOffset + written);
            written += MsgSerializer.WriteHeader(written, MsgId, buffer, offset);

            return(written);
        }
예제 #6
0
 public int WriteTo(byte[] buffer, int offset)
 {
     return(MsgSerializer.WriteHeader(0, MsgId, buffer, offset));
 }