protected override void Initialize(TextureInfo textureInfo) { State = ObjectStateType.Asleep; animationResolver = new MovingAnimationResolver(textureInfo, new int[] { 0, 0 }, new int[] { 0, 0 }); }
protected override void Initialize(TextureInfo textureInfo) { animationResolver = new MovingAnimationResolver(textureInfo, new int[] { 0, 2 }, new int[] { 1, 3 }); }