private void Start() { //player = transform.parent; movement = player.GetComponent <Movement>(); movement_M = player.GetComponent <Movement_Mobile>(); startRotation = transform.rotation; transform.position = new Vector3(player.transform.position.x, player.transform.position.y + 5, player.transform.position.z - followDistance); }
private void Start() { //forwardMovement = GetComponent<ForwardMovement>(); //horizontalMovement = GetComponent<HorizontalMovement_Mobile>(); comboManager = GetComponent <ComboManager>(); movement = GetComponent <Movement_Mobile>(); stateManager = GetComponent <PlayerStateManager>(); initialRotation = transform.rotation; }
private void Start() { scooter_rb = scooter.GetComponent <Rigidbody>(); rag = GetComponentInChildren <Ragdoll>(); movement = GetComponent <Movement>(); movement_M = GetComponent <Movement_Mobile>(); groundCheck = GetComponentInChildren <GroundCheck>(); stateManager = GetComponent <PlayerStateManager>(); forwardMovement = GetComponent <ForwardMovement>(); horizontalMovement = GetComponent <HorizontalMovement>(); horizontalMovementMobile = GetComponent <HorizontalMovement_Mobile>(); jump = GetComponent <Jump>(); jumpMobile = GetComponent <Jump_Mobile>(); gameOver = gameOverObject.GetComponent <GameOver>(); }