private void Start()
 {
     //player = transform.parent;
     movement           = player.GetComponent <Movement>();
     movement_M         = player.GetComponent <Movement_Mobile>();
     startRotation      = transform.rotation;
     transform.position = new Vector3(player.transform.position.x, player.transform.position.y + 5, player.transform.position.z - followDistance);
 }
    private void Start()
    {
        //forwardMovement = GetComponent<ForwardMovement>();
        //horizontalMovement = GetComponent<HorizontalMovement_Mobile>();
        comboManager = GetComponent <ComboManager>();
        movement     = GetComponent <Movement_Mobile>();
        stateManager = GetComponent <PlayerStateManager>();

        initialRotation = transform.rotation;
    }
Exemple #3
0
    private void Start()
    {
        scooter_rb               = scooter.GetComponent <Rigidbody>();
        rag                      = GetComponentInChildren <Ragdoll>();
        movement                 = GetComponent <Movement>();
        movement_M               = GetComponent <Movement_Mobile>();
        groundCheck              = GetComponentInChildren <GroundCheck>();
        stateManager             = GetComponent <PlayerStateManager>();
        forwardMovement          = GetComponent <ForwardMovement>();
        horizontalMovement       = GetComponent <HorizontalMovement>();
        horizontalMovementMobile = GetComponent <HorizontalMovement_Mobile>();
        jump                     = GetComponent <Jump>();
        jumpMobile               = GetComponent <Jump_Mobile>();

        gameOver = gameOverObject.GetComponent <GameOver>();
    }