예제 #1
0
    public override void TriggerEntered(Collider2D otherCollider)
    {
        MovementKM movement = otherCollider.GetComponent <MovementKM>();

        if (movement != null)
        {
            if (_exitParticles != null)
            {
                ParticleSystem exitParticles = Instantiate
                                                   (_exitParticles, _exitTransform.position, Quaternion.identity);
                exitParticles.Play();
            }

            movement.MovePositionInstant(_exitTransform.position);
        }
    }