public override void TriggerEntered(Collider2D otherCollider) { MovementKM movement = otherCollider.GetComponent <MovementKM>(); if (movement != null) { if (_exitParticles != null) { ParticleSystem exitParticles = Instantiate (_exitParticles, _exitTransform.position, Quaternion.identity); exitParticles.Play(); } movement.MovePositionInstant(_exitTransform.position); } }