private void OnCollisionStay2D(Collision2D collision) { if (_otherOverlappedMover != null) { _otherOverlappedMover.MoveOutOfCollider(collision.otherCollider); } }
private void OnCollisionEnter2D(Collision2D collision) { _otherOverlappedMover = collision.rigidbody.GetComponent <MovementKM>(); if (_otherOverlappedMover != null) { _otherOverlappedMover.MoveOutOfCollider(collision.otherCollider); } }