예제 #1
0
 // Start is called before the first frame update
 void Start()
 {
     movementCapability = GetComponent <MovementCapability>();
     edible             = GetComponent <EdibleState>();
     eater            = GetComponent <EatOnCollide>();
     playerController = GetComponent <PlayerController>();
 }
예제 #2
0
 public void Start()
 {
     Age                = 0.0f;
     energyState        = GetComponent <EnergyState>();
     movementCapability = GetComponent <MovementCapability>();
     eater              = GetComponent <EatOnCollide>();
     edible             = GetComponent <EdibleState>();
     massMove           = GetComponent <MovementBasedOnMass>();
     ai = GetComponent <FishAI>();
     if (ColorTarget != null)
     {
         mesh = ColorTarget.GetComponent <MeshRenderer>();
     }
 }
예제 #3
0
 void Start()
 {
     EnableThisOne();
     movementCapability = GetComponent <MovementCapability>();
 }
예제 #4
0
 // Start is called before the first frame update
 void Start()
 {
     movementCapability = GetComponent <MovementCapability>();
     rigidbody2D        = GetComponent <Rigidbody2D>();
 }