// Start is called before the first frame update void Start() { movementCapability = GetComponent <MovementCapability>(); edible = GetComponent <EdibleState>(); eater = GetComponent <EatOnCollide>(); playerController = GetComponent <PlayerController>(); }
public void Start() { Age = 0.0f; energyState = GetComponent <EnergyState>(); movementCapability = GetComponent <MovementCapability>(); eater = GetComponent <EatOnCollide>(); edible = GetComponent <EdibleState>(); massMove = GetComponent <MovementBasedOnMass>(); ai = GetComponent <FishAI>(); if (ColorTarget != null) { mesh = ColorTarget.GetComponent <MeshRenderer>(); } }
void Start() { EnableThisOne(); movementCapability = GetComponent <MovementCapability>(); }
// Start is called before the first frame update void Start() { movementCapability = GetComponent <MovementCapability>(); rigidbody2D = GetComponent <Rigidbody2D>(); }