/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { MovementBehaviour.UpdateObjectPositions(positionRepository, controller); GameRules.CheckGameRules(positionRepository); base.Update(gameTime); }