Example #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            MovementBehaviour.UpdateObjectPositions(positionRepository, controller);
            GameRules.CheckGameRules(positionRepository);

            base.Update(gameTime);
        }