public GameManager gameManager; //控制脚本对象 private void Awake() { movedComponet = GetComponent <MovedSweet>(); //初始化之前就获取移动组件 colorComponet = GetComponent <ColorSweet>(); clearedComponet = GetComponent <ClearedSweet>(); }
void Awake() { movedComponent = GetComponent <MovedSweet>(); coloredComponent = GetComponent <ColorSweet>(); }
private void Awake() { movedCommpont = GetComponent <MovedSweet>(); colorCommpont = GetComponent <ColorSweet>(); clearCommpont = GetComponent <ClearSweet>(); }