Esempio n. 1
0
    public GameManager gameManager;     //控制脚本对象


    private void Awake()
    {
        movedComponet   = GetComponent <MovedSweet>();        //初始化之前就获取移动组件
        colorComponet   = GetComponent <ColorSweet>();
        clearedComponet = GetComponent <ClearedSweet>();
    }
Esempio n. 2
0
 void Awake()
 {
     movedComponent   = GetComponent <MovedSweet>();
     coloredComponent = GetComponent <ColorSweet>();
 }
Esempio n. 3
0
 private void Awake()
 {
     movedCommpont = GetComponent <MovedSweet>();
     colorCommpont = GetComponent <ColorSweet>();
     clearCommpont = GetComponent <ClearSweet>();
 }