private void ToggleDialogBox(float speed, Vector3 source, Vector3 target) { //Hide Dialogue Box if (moveDialog) { moveDialog.Move(speed, source, target); } }
private void Move(int direction) { thistransform.localPosition = thistransform.localPosition + directionVector[direction] * tilelenght; moveTo.Move(thistransform.position); lookat.SetLook(thistransform.position); }
private void FixedUpdate() { if (m_target == null) { return; } float distance = MathHelpers.Azimuthal(transform.position - m_target.position).magnitude; if (distance < startFollowDistance) { DisableNavigationBehaviorsExcept(follow); follow.enabled = true; } else if (distance > stopFollowDistance && follow.enabled == true) { switch (stopFollowBehavior) { case StopFollowBehavior.StayPut: default: DisableNavigationBehaviorsExcept(); break; case StopFollowBehavior.ReturnToHome: DisableNavigationBehaviorsExcept(moveTo); moveTo.enabled = true; moveTo.Move(m_homePosition, () => { DisableAllBehaviors(); scan.enabled = true; }); break; case StopFollowBehavior.Patrol: DisableNavigationBehaviorsExcept(patrol); patrol.enabled = true; break; } } if (distance < startTrackDistance) { track.enabled = true; scan.enabled = false; } else if (distance > stopTrackDistance) { track.enabled = false; scan.enabled = true; } }
private void Move(MoveTo moveTo) { var target = this.transform.position; target += transform.forward * (Random.Range(-range.size.z, range.size.z) * 0.5f); target += transform.right * (Random.Range(-range.size.x, range.size.x) * 0.5f); target += transform.up * (Random.Range(-range.size.y, range.size.y) * 0.5f); var delay = Random.Range(minDelay, maxDelay); var moveTime = Random.Range(minMoveTime, maxMoveTime); var lookTime = Random.Range(minLookTime, maxLookTime); var easeType = easeTypes[Random.Range(0, easeTypes.Count)]; moveTo.Move(target, delay, moveTime, lookTime, easeType); }
private void FixedUpdate() { if (m_target == null) { return; } float distance = MathHelpers.Azimuthal(transform.position - m_target.position).magnitude; if (distance < startFollowingDistance) { DisableNavigationBehaviorsExcept(follow); follow.enabled = true; } else if (distance > stopFollowingDistance && follow.enabled == true) { // Return back to starting position and resume default behavior DisableNavigationBehaviorsExcept(); moveTo.enabled = true; moveTo.Move(m_homePosition, () => { EnableDefaultNavigationBehavior(); }); } if (distance < startTrackDistance) { DisableTurretBehaviorsExcept(track); track.enabled = true; track.OnLockObtained = () => { m_lockedOnTarget = true; fire.enabled = true; }; track.OnLockLost = () => { m_lockedOnTarget = false; fire.enabled = false; }; } else if (distance > stopTrackDistance && track.enabled == true) { // Reset turret, stop firing, and resume default behavior DisableTurretBehaviorsExcept(); resetTurret.enabled = true; resetTurret.OnComplete = () => { EnableDefaultTurretBehavior(); }; fire.enabled = false; m_lockedOnTarget = false; } }
// Update is called once per frame private void Update() { bool JugadorALaVista = VisionDeJugador(); advertencia.SetActive(JugadorALaVista); if (JugadorALaVista == true) { viewed += Time.deltaTime; if (viewed > 2f) { SceneManager.LoadScene("SampleScene"); } } else { viewed = 0; enemyMove.Move(); } }
private IEnumerator Sequence() { Debug.Log("Starting Tutorial 4"); if (TutorialManager.Instance) { TutorialManager.Instance.DisableBackground(); TutorialManager.Instance.BuildTutorialLevel(3); } //Display MemoryPhase Screen if (memoryPhaseOuterContainer) { memoryPhaseOuterContainer.transform.SetSiblingIndex(1); } if (memoryPhaseContainer) { memoryPhaseContainer.SetActive(true); } yield return(new WaitForSeconds(delay)); //Play Dialog if (dialogueBox) { dialogueBox.transform.SetSiblingIndex(3); } if (moveDialog) { moveDialog.Move(0.3f, new Vector3(0f, -1000f, 0f), new Vector3(0f, -350f, 0)); } //Start Dialogue if (DialogueManager.Instance) { DialogueManager.Instance.StartDialogue(dialogues[0]); DialogueManager.Instance.IsSectionComplete = false; } //Wait for user to exhaust dialogue while (DialogueManager.Instance && !DialogueManager.Instance.IsSectionComplete) { yield return(null); } //Hide dialog box if (moveDialog) { moveDialog.Move(0.3f, new Vector3(0f, -350f, 0f), new Vector3(0f, -1000f, 0)); } yield return(new WaitForSeconds(1.0f)); //Activate the timer . if (TutorialManager.Instance) { TutorialManager.Instance.IsTimerActive = true; TutorialManager.Instance.EnableCountdownTimer(); TutorialManager.Instance.StartCountdownTimer(); yield return(new WaitForSeconds(5.0f)); TutorialManager.Instance.EnableInGameTimer(); } //Activate the Game Container if (gameOuterContainer) { gameOuterContainer.transform.SetSiblingIndex(1); } if (gameContainer) { gameContainer.SetActive(true); } if (DialogueManager.Instance) { DialogueManager.Instance.IsSectionComplete = false; } //Wait for user to exhaust dialogue while (DialogueManager.Instance && !DialogueManager.Instance.IsSectionComplete) { yield return(null); } yield return(new WaitForSeconds(2.0f)); Debug.Log("Time for tutorial 5"); if (anim) { anim.SetInteger("Tutorial", 5); } }
//Tutorial 2 private IEnumerator Sequence() { Debug.Log("Starting Tutorial 2"); TutorialManager.Instance.DisableBackground(); //Display MemoryPhase Screen if (memoryPhaseOuterContainer) { memoryPhaseOuterContainer.transform.SetSiblingIndex(1); } if (memoryPhaseContainer) { memoryPhaseContainer.SetActive(true); } yield return(new WaitForSeconds(delay)); //Play Dialog if (dialogueBox) { dialogueBox.transform.SetSiblingIndex(3); } if (moveDialog) { moveDialog.Move(0.3f, new Vector3(0f, -1000f, 0f), new Vector3(0f, -350f, 0)); } yield return(new WaitForSeconds(1f)); //Display first Dialogue. if (DialogueManager.Instance) { DialogueManager.Instance.StartDialogue(dialogues[0]); } //Wait for user to exhaust dialogue while (DialogueManager.Instance && !DialogueManager.Instance.IsSectionComplete) { yield return(null); } //Hide dialog box if (moveDialog) { moveDialog.Move(0.3f, new Vector3(0f, -350f, 0f), new Vector3(0f, -1000f, 0)); } yield return(new WaitForSeconds(1.0f)); //Activate the Game Container if (gameOuterContainer) { gameOuterContainer.transform.SetSiblingIndex(1); } if (gameContainer) { gameContainer.SetActive(true); } yield return(new WaitForSeconds(1.0f)); //Show dialog Box if (moveDialog) { moveDialog.Move(0.3f, new Vector3(0f, -1000f, 0f), new Vector3(0f, -350f, 0)); } yield return(new WaitForSeconds(1.0f)); //Display first Dialogue. if (DialogueManager.Instance) { DialogueManager.Instance.StartDialogue(dialogues[1]); DialogueManager.Instance.IsSectionComplete = false; } //Wait for user to exhaust dialogue while (DialogueManager.Instance && !DialogueManager.Instance.IsSectionComplete) { yield return(null); } //Show dialog Box if (moveDialog) { moveDialog.Move(0.3f, new Vector3(0f, -350f, 0f), new Vector3(0f, -1000f, 0)); } yield return(new WaitForSeconds(1.0f)); if (anim) { anim.SetInteger("Tutorial", 3); } Debug.Log("State Tut 2 Im done here..."); }