void moveMover(int id) { mover.start = mover.transform.localPosition; mover.dir = pageBtns[id].transform.localPosition - mover.transform.localPosition; mover.dir.y = mover.dir.z = 0; mover.GetComponent <CurveRunner>().increase = 0; }
private void Awake() { agent = playerAgent.GetComponent <NavMeshAgent>(); playerAgent.enabled = false; foreach (GameObject obj in uIElements) { obj.SetActive(false); } uIMessage.SetActive(false); }