public override bool EffectValid(MoveHeinz other) { return(other.MouseDown()); }
public override bool EffectValid(MoveHeinz other, float timeSinceUse) { bool playerIsAI = other.charInput.GetType() == typeof(EnemyInput); return((playerIsAI?!other.attackingPrev:other.MouseDown()) && timeSinceUse > coolDownTime); }