// Use this for initialization void Start() { control = (MoveDynamic)gameObject.AddComponent("MoveDynamic"); if (drawLines) { lines = gameObject.AddComponent<LineRenderer> (); lines.SetWidth (0.1f, 0.1f); lines.material = new Material(Shader.Find("Unlit/Texture")); lines.castShadows = false; lines.receiveShadows = false; lines.SetColors (Color.white, Color.white); } }
// Use this for initialization void Start() { control = GetComponent<MoveDynamic>(); }