public void Move() { //Vector2 movedFrom = new Vector2 gameSpace.roundedPos = new Vector2(this.transform.position.x, this.transform.position.y); menu.value = -1; isAttacking = false; gather.ClearInfo(); players = GameObject.FindObjectsOfType <Player>(); if (moves > 0) { foreach (Player player in players) { player.IsMoving = false; } this.IsMoving = true; moveChecker.CheckAvaliable(this.transform.position, moves); moveChecker.ShowSquares(); } }