예제 #1
0
 private MousesManager m_MousesManager; //老鼠
 void Start()
 {
     m_Transform     = gameObject.GetComponent <Transform>();
     m_Point         = m_Transform.Find("Point");
     m_AudioSource   = gameObject.GetComponent <AudioSource>();
     m_GameManager   = GameObject.Find("UI").GetComponent <GameManager>();
     m_MousesManager = GameObject.Find("Mouses").GetComponent <MousesManager>();
 }
예제 #2
0
 void Start()
 {
     //持有三个ui的引用
     m_StartUI   = GameObject.Find("StartUI");
     m_GameUI    = GameObject.Find("GameUI");
     m_EndUI     = GameObject.Find("EndUI");
     m_TextScore = GameObject.Find("Score").GetComponent <Text>();
     m_TextTime  = GameObject.Find("Times").GetComponent <Text>();
     m_AddScore  = GameObject.Find("AddScore").GetComponent <Text>();
     m_AddT      = GameObject.Find("AddT").GetComponent <Text>();
     //人物脚本
     m_Weapon = GameObject.Find("Player").GetComponent <Weapon>();
     //老鼠脚本
     m_MousesManager = GameObject.Find("Mouses").GetComponent <MousesManager>();
     //改变游戏状态
     ChangeGameState(GameState.START);
 }