private MousesManager m_MousesManager; //老鼠 void Start() { m_Transform = gameObject.GetComponent <Transform>(); m_Point = m_Transform.Find("Point"); m_AudioSource = gameObject.GetComponent <AudioSource>(); m_GameManager = GameObject.Find("UI").GetComponent <GameManager>(); m_MousesManager = GameObject.Find("Mouses").GetComponent <MousesManager>(); }
void Start() { //持有三个ui的引用 m_StartUI = GameObject.Find("StartUI"); m_GameUI = GameObject.Find("GameUI"); m_EndUI = GameObject.Find("EndUI"); m_TextScore = GameObject.Find("Score").GetComponent <Text>(); m_TextTime = GameObject.Find("Times").GetComponent <Text>(); m_AddScore = GameObject.Find("AddScore").GetComponent <Text>(); m_AddT = GameObject.Find("AddT").GetComponent <Text>(); //人物脚本 m_Weapon = GameObject.Find("Player").GetComponent <Weapon>(); //老鼠脚本 m_MousesManager = GameObject.Find("Mouses").GetComponent <MousesManager>(); //改变游戏状态 ChangeGameState(GameState.START); }