void DeselectIfClickingAnotherChar()
 {
     /* if another dialogue is selected that is not this dialogue, then this dialogue should be deselected */
     if (Input.GetMouseButtonUp(0))
     {
         if (MouseSelection.IsClickedGameObjectName("CharacterDialog") && MouseSelection.IsClickedDifferentGameObjectTo(gameObject))
         {
             DeselectCharDialogue();
         }
     }
 }