public override void DisplayCircle() { if (abilitySelected == null) { if (clicked) { BuildCircle(MouseSelection.GetMouseCoords2D()); } } }
public override void InitialiseDecision() { if (abilitySelected == null) { BuildCircle(MouseSelection.GetMouseCoords2D()); BuildSelectionPlayerDecision(DefaultSelectionDecisionPrefab); CharacterMovementDecision movementDecision = (CharacterMovementDecision)myDecision; movementDecision.InitialiseMe(selectionCircle.transform, doubleClicks); QueueDecisionToRun(); } }