예제 #1
0
 void Start()
 {
     cam = this.gameObject;
     mS  = GetComponent <MouseCase>();
     cam.transform.position = new Vector3((float)(boardLength + Border + 1) / 2, cam.transform.position.y, cam.transform.position.z);
     StartCoroutine(Board());
 }
예제 #2
0
 void Awake()
 {
     m_sTools = this;
     m_sCase  = GetComponent <MouseCase>();
 }