/// <summary> /// Handles the player death. /// </summary> private async Task HandlePlayerDeathAsync() { var x = _playerShip.Col * 8 + 8; var y = 38 * 8; // Explosion await RunOutOfFrameAnimationAsync( () => { for (var i = 0; i < 100; i++) { Pen = this.GetRandomColour(includeBlack: false); Line(x, y, _rnd.Next(ScreenCols * 8), _rnd.Next((ScreenRows - 2) * 8)); ForceFrame(); } }); _lives--; if (_lives == 0) { _state = GameState.GameOver; } _mothership.ClearBombs(); Clear(Colors.Black); }