public void ShipHitEnemy(Player i_Player) { Enemy tempEnemy = m_Enemies.EnemyGotHitFromBullet(i_Player); if (tempEnemy != null) { i_Player.Score.AddScore(tempEnemy.Model); } // MotherSHip Intersect with bullets if (m_MotherShip.IntersectionWithShipBullets(i_Player)) { i_Player.Score.AddScore(m_MotherShip.Model); } }