예제 #1
0
    private void Start()
    {
        character = PlayerPrefs.GetString("currentCharacter", "0");
        GameObject background = Instantiate(Resources.Load <GameObject>("Prefab/" + GameData.Instance.currentBackground)) as GameObject;
        GameObject player     = Instantiate(Resources.Load <GameObject>("Prefab/Character" + character)) as GameObject;

        moovePlayer = player.GetComponent <MoovePlayer>();
        GameData.Instance.currentDistance = 0;
        InvokeRepeating("CounterDistance", startCounter, counter);
    }
예제 #2
0
 private void Awake()
 {
     spawn           = handlerSpawn.GetComponent <Spawn>();
     moveplayer      = handlerMovePlayer.GetComponent <MoovePlayer>();
     moveenemy       = handlerMoveEnemy.GetComponent <MoveEnemy>();
     moveobject      = handlerMoveObject.GetComponent <MoveObject>();
     toggle          = true;
     Tx_money.text   = "" + GameData.Instance.currentScore;
     Tx_capaity.text = " " + GameData.Instance.capacity;
     canclick        = true;
 }