private void Start() { character = PlayerPrefs.GetString("currentCharacter", "0"); GameObject background = Instantiate(Resources.Load <GameObject>("Prefab/" + GameData.Instance.currentBackground)) as GameObject; GameObject player = Instantiate(Resources.Load <GameObject>("Prefab/Character" + character)) as GameObject; moovePlayer = player.GetComponent <MoovePlayer>(); GameData.Instance.currentDistance = 0; InvokeRepeating("CounterDistance", startCounter, counter); }
private void Awake() { spawn = handlerSpawn.GetComponent <Spawn>(); moveplayer = handlerMovePlayer.GetComponent <MoovePlayer>(); moveenemy = handlerMoveEnemy.GetComponent <MoveEnemy>(); moveobject = handlerMoveObject.GetComponent <MoveObject>(); toggle = true; Tx_money.text = "" + GameData.Instance.currentScore; Tx_capaity.text = " " + GameData.Instance.capacity; canclick = true; }