void Awake() { MonsterMain = GetComponent <MonsterMain>(); pathfindingMovement = GetComponent <MonsterPathfindingMovement>(); }
void Awake() { monsterMain = GetComponent <MonsterMain>(); }
void Awake() { pathfindingMovement = GetComponent <MonsterPathfindingMovement>(); state = State.Roaming; MonsterMain = GetComponent <MonsterMain>(); }