private void Start() { originPos = Vector3.zero; audioSource = GetComponent <AudioSource>(); theCrosshair = FindObjectOfType <Crosshair>(); thestatusHP = FindObjectOfType <StatusHP>(); monsterHp1 = FindObjectOfType <MonsterHp1>(); thepig1 = FindObjectOfType <Pig1>(); }
private void Start() { originPos = Vector3.zero; audioSource = GetComponent <AudioSource>(); theCrosshair = FindObjectOfType <Crosshair>(); thestatusHP = FindObjectOfType <StatusHP>(); monsterHp1 = FindObjectOfType <MonsterHp1>(); thepig1 = FindObjectOfType <Pig1>(); WeaponManager.currentWeapon = currentGun.GetComponent <Transform>(); WeaponManager.currentWeaponAnim = currentGun.anim; }