public void UpdateUserMonsterData(GameWebAPI.RespDataUS_GetMonsterList.UserMonsterList responseUserMonster)
        {
            MonsterData monsterUserData = this.GetMonsterUserData(responseUserMonster.userMonsterId);

            Debug.Assert(null != monsterUserData, "該当情報が無い userMonsterId (" + responseUserMonster.userMonsterId + ")");
            monsterUserData.SetMonster(responseUserMonster);
        }
 public void RefreshUserMonsterData(GameWebAPI.RespDataUS_GetMonsterList.UserMonsterList[] responseUserMonsterList)
 {
     for (int i = 0; i < responseUserMonsterList.Length; i++)
     {
         MonsterData monsterData = this.GetMonsterUserData(responseUserMonsterList[i].userMonsterId);
         if (monsterData != null)
         {
             monsterData.SetMonster(responseUserMonsterList[i]);
         }
         else
         {
             monsterData = new MonsterData(responseUserMonsterList[i]);
             this.userMonsterList.Add(monsterData);
         }
     }
 }