static int GetPanelDepthMaxMin(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); bool arg1 = LuaDLL.luaL_checkboolean(L, 2); bool arg2 = LuaDLL.luaL_checkboolean(L, 3); UnityEngine.GameObject o = MonoExtendUtil.GetPanelDepthMaxMin(arg0, arg1, arg2); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }