static int ChangeChildLayer(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); MonoExtendUtil.ChangeChildLayer(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }