private void OnDisable() { events = GetComponentInParent <MonkEvents>(); events.OnTakeDamage -= DisplayBlood; events.OnTakeDamage -= DamageShake; events.OnDeath -= DeathShake; }
public void OnEnable() { events = GetComponentInParent <MonkEvents>(); events.OnTakeDamage += DisplayBlood; events.OnTakeDamage += DamageShake; events.OnDeath += DeathShake; }
private void OnDisable() { events = GetComponentInParent <MonkEvents>(); events.OnPunch -= PlayPunchSound; events.OnTakeDamage -= PlayHurtSound; events.OnDeath -= PlayDeathSound; events.OnJumpKick -= PlayFlyingKickSound; events.OnLowKick -= PlayLowKickSound; }