Beispiel #1
0
 private void OnDisable()
 {
     events = GetComponentInParent <MonkEvents>();
     events.OnTakeDamage -= DisplayBlood;
     events.OnTakeDamage -= DamageShake;
     events.OnDeath      -= DeathShake;
 }
Beispiel #2
0
 public void OnEnable()
 {
     events = GetComponentInParent <MonkEvents>();
     events.OnTakeDamage += DisplayBlood;
     events.OnTakeDamage += DamageShake;
     events.OnDeath      += DeathShake;
 }
Beispiel #3
0
 private void OnDisable()
 {
     events               = GetComponentInParent <MonkEvents>();
     events.OnPunch      -= PlayPunchSound;
     events.OnTakeDamage -= PlayHurtSound;
     events.OnDeath      -= PlayDeathSound;
     events.OnJumpKick   -= PlayFlyingKickSound;
     events.OnLowKick    -= PlayLowKickSound;
 }