public void SetupPrefab() { if (!this.mainScene) { modifyPrefab.Setup(); } else { modifyPrefab.Setup(false, false, false, false); } }
public override void Bootstrap(bool animatorOnly = false) { modifyAnimator.Setup(); modifyPrefab.PrefabPath = "Assets/Prefab/barrels/" + Tid + ".prefab"; modifyPrefab.Setup(false, false, false, false); }