예제 #1
0
 public void OpenToChoose(ModifierTypes newModifier)
 {
     SetChoosingState(InventoryState.ChoosingModifier);
     targetModifier = newModifier;
     playerStateGUI.DiaryLog.text = targetModifier.ToString();
 }
예제 #2
0
 private void UpdateGUI()
 {
     modifierText.text = modifier.ToString();
 }